
While I always go on and on about how black is “the ideal Archenemy color” just because of the flavor, other colors have some pretty good anti-opponent cards.

It’s basically a blue Innocent Blood.
Could this possibly backfire with ‘enter the battlefield’ triggers? It could. But remember this card for later on.

Ha! You thought this was annoying in EDH? You haven’t seen it in Archenemy.
Ok guys, make sure you all pay 1 or I draw 4 cards.
“FFFFFFFFFFFUUUUUUU-“

So War’s Toll here combined with Rhystic Study from just before is…pretty aggravating. You’re not gonna have mana available for other turns, you have to cast whatever you have now, the archenemy is PROBABLY going to be drawing cards, and worst of all it fudges with your defense.
This makes it easier to pick people off.

I didn’t include this back in part 9 because it would have ruined my cool setup for “having the team get extra turns and stuff”.
Also because I thought this was printed as an answer to Time Stretch and every tutor out there in EDH. But it is a great addition to archenemy decks for the same reason.

I don’t think you need me to tell you this makes Comet Storm or whatever burn spell, massive.

Black, red, fear, haste, zombie, deals damage to each opponent.
Lightning Reaver is right at home being a minion to the archenemy.

Looks like white wants to be cool and get in on some archenemy action.

If you are getting the SUPER fresh beatdown from aggro decks, slam this down and help stop some of the assault.

You COULD use stuff like Lodestone Golem or Sphere of Resistance instead. But keep in mind you have access to schemes such as Introductions Are In Order so you have a good chance of dropping her early.
Not to mention her regular bonus of revealing it from your opening hand. Help slow things down.

Yo. Urza’s Armor. Let me tell you about this artifact.
Reducing Preventing all damage by 1 might not seem like a big deal until you use it. People who rely on swarming you with 1/1s or 2/2s start seeing red because they can’t kill you as quickly, if at ALL. Preventing damage on multiple fronts is INCREDIBLY useful.
But you might think, “Aw man. It’s 6 mana. That’s pretty steep just to reduce damage.”
Son, this is Graybeard. I ALWAYS got an answer for you.
The Pieces Are Coming Together not only lets you draw 2 cards, which is always nice, but it reduces artifact costs for the turn by 2. Would you spend 4 mana to try on Urza’s Armor? Yes, because everyone wants to be like Urza.
I haven’t even mentioned combining it with Nothing Can Stop Me Now! It’s like getting another Urza’s Armor for free! AND the armor helps to keep the Ongoing Scheme around longer!

Ward of Bones. Junk rare or awesome archenemy tech?
Remember Curfew from earlier? Well it helps with this.
I’ve been messing around with Ward of Bones a bit and I found if you can drop it early enough with The Pieces Are Coming Together, it pairs well with Infernal Tribute by being able to control what can be on the battlefield.
If anything, you are forcing the team to play at a reduced speed, which could help buy time for the next awesome scheme.